Grasp candidates
The three feasibility terms, their product and what the full layer does with each grasp.
| # | in workspace | reach r | approach a | collision c | r·a·c | full-layer score | recorded rollout |
|---|
A grasp passes the gate when reach × approach × collision is at least 0.5. Reach is 1 inside the
Franka workspace, a box fixed to the robot base, and 0.1 outside it, so a grasp outside the box
is removed before anything is ranked. Pick a LIBERO-PRO scene and orbit it.
The three feasibility terms, their product and what the full layer does with each grasp.
| # | in workspace | reach r | approach a | collision c | r·a·c | full-layer score | recorded rollout |
|---|
Nothing in the reported runs. Candidates and obstacle geometry come from simulator state; the frame is rendered
once from the rollout-video camera, a MuJoCo depth pass in metres, and lifted here with
affordx.rendering.camera.lift only to show the scene.